Enable asynchronous shader building to reduce shader stutters on Vulkan.Nvidia users are recommended to build the cache with assembly shaders enabled, then once the cache is done or big enough, disable assembly shaders to get a smooth experience. For a faster way to build your shader cache, do CPU matches keeping this in mind. The game uses two different sets of shaders, one is for to 1-4 players, second one is for 5-8 players. asynchronous shader building can cause Yuzu to crash at some point.This game is very shader intensive when you first play, this game stutters frequently to cache shaders.You cannot play local wireless and online as it is not implemented on yuzu.When a battle starts, sometimes the screen will stay black, with the audio still playing.You will require a firmware dump to play Mii levels. But some modes are unplayable as the services required by them is not implemented.
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